Kamiya spiega perché Bayonetta 3 sarà esclusiva Switch
Il direttore di Bayonetta 3, Hideki Kamiya, ha spiegato su Twitter un’interessante storiella. Più specificamente, ha parlato del brand di Bayonetta e degli eventi che hanno portato il terzo capitolo a essere un’esclusiva Nintendo Switch.
È certamente interessante sapere che Bayonetta 2 è nato come progetto multipiattaforma, ma tweet rilasciati e ordinati in sequenze numeriche da 1 a 15 spiegano in linea generale la genesi di Bayonetta 3:
«C’è qualcosa che voglio dire a tutti voi. Riguarda Bayonetta 3. (1/15)»
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«La nostra è una casa che sviluppa e crea giochi firmando contratti con publisher e ricevendone i fondi per coprire i costi di sviluppo. (2/15)»
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«Per Bayonetta 1, abbiamo firmato un contratto con Sega e abbiamo ricevuto dei fondi da loro, quindi abbiamo proposto un design per il gioco e siamo entrati in fase di produzione. Tutti i diritti appartengono a Sega. (3/15)»
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«All’epoca, la nostra azienda era appena stata fondata e non eravamo adeguatamente attrezzati per lo sviluppo multipiattaforma quindi, dopo averne discusso con Sega, abbiamo deciso di sviluppare il gioco esclusivamente per Xbox 360. (4/15)»
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«Tuttavia, successivamente, uno dei partner commerciali di Sega ha finito per creare una versione per PS3, per volere di Sega. Più recentemente, hanno anche deciso di sviluppare una versione Steam, che è stata rilasciata lo scorso anno. Sega possiede i diritti su tutte queste versioni. (5/15)»
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«Quando abbiamo iniziato a creare Bayonetta 2, inizialmente abbiamo ricevuto fondi da Sega per sviluppare il gioco per più piattaforme, ma il progetto è stato interrotto a causa di circostanze sfavorevoli da parte del nostro finanziatore. Nintendo quindi è intervenuta per continuare a finanziare il gioco, permettendoci di completarlo. (6/15)»
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«Così i diritti appartengono a Sega e Nintendo. I proprietari dei diritti hanno deciso che il gioco sarebbe stato sviluppato per Wii U. (7/15)»
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«Nintendo è stata così gentile da finanziare anche Bayonetta 1 per Wii U, e ci ha persino permesso di usare la traccia vocale giapponese, che abbiamo creato per la versione Wii U, anche nella versione PC di Bayonetta 1. (8/15)»
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«Sono estremamente grato a Nintendo per aver finanziato il gioco e a Sega per aver permesso loro di utilizzare l’IP di Bayonetta. (9/15)»
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«Per quanto riguarda Bayonetta 3, è stato deciso sin dall’inizio che il gioco sarebbe stato sviluppato utilizzando i finanziamenti di Nintendo. Senza il loro aiuto, non avremmo potuto avviare questo progetto. (10/15)»
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«Tutti i diritti appartengono ancora a Sega e Nintendo. I proprietari dei diritti hanno deciso che il gioco sarebbe stato sviluppato per Switch. (11/15)»
JTNDYmxvY2txdW90ZSUyMGNsYXNzJTNEJTIydHdpdHRlci10d2VldCUyMiUzRSUzQ3AlMjBsYW5nJTNEJTIyZW4lMjIlMjBkaXIlM0QlMjJsdHIlMjIlM0VBbGwlMjBvZiUyMHRoZSUyMHJpZ2h0cyUyMHN0aWxsJTIwYmVsb25nJTIwdG8lMjBTZWdhJTIwYW5kJTIwTmludGVuZG8uJTIwVGhlJTIwcmlnaHRzJTIwb3duZXJzJTIwZGVjaWRlZCUyMHRoYXQlMjB0aGUlMjBnYW1lJTIwc2hvdWxkJTIwYmUlMjBtYWRlJTIwZm9yJTIwU3dpdGNoLiUyMCUyODExJTJGMTUlMjklM0MlMkZwJTNFJTI2bWRhc2glM0IlMjAlRTclQTUlOUUlRTglQjAlQjclRTglOEIlQjElRTYlQTglQjklMjBIaWRla2klMjBLYW1peWElMjAlMjglNDBQR19rYW1peWElMjklMjAlM0NhJTIwaHJlZiUzRCUyMmh0dHBzJTNBJTJGJTJGdHdpdHRlci5jb20lMkZQR19rYW1peWElMkZzdGF0dXMlMkY5NjMyNjU1MDMwNzM0MTkyNjQlM0ZyZWZfc3JjJTNEdHdzcmMlMjU1RXRmdyUyMiUzRUZlYnJ1YXJ5JTIwMTMlMkMlMjAyMDE4JTNDJTJGYSUzRSUzQyUyRmJsb2NrcXVvdGUlM0UlMjAlM0NzY3JpcHQlMjBhc3luYyUyMHNyYyUzRCUyMmh0dHBzJTNBJTJGJTJGcGxhdGZvcm0udHdpdHRlci5jb20lMkZ3aWRnZXRzLmpzJTIyJTIwY2hhcnNldCUzRCUyMnV0Zi04JTIyJTNFJTNDJTJGc2NyaXB0JTNF
«Il game development è un business. Ogni azienda ha i propri contesti e strategie. Questo significa che a volte i giochi vengono fatti, a volte vengono cancellati. (12/15)»
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«Ma credo che ogni singola persona coinvolta sia impegnata a offrire la migliore esperienza possibile. Lo so, almeno per me è uno degli obiettivi principali ogni volta che mi metto al lavoro. (13/15)»
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«Non posso esprimere quanto sono contento di avere tra le mani il progetto di Bayonetta 3 e intendiamo fare tutto ciò che è in nostro potere per renderlo il migliore possibile. Questo è tutto ciò che possiamo fare e lo consideriamo la nostra più grande missione. (14/15)»
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«Ci è voluto un po’ prima che la produzione di Bayonetta 3 partisse, ma ora che è iniziata spero che si trasformi in una esperienza meravigliosa per tutti voi. (15/15)»
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D’altra parte, Bayonetta 3 ha richiesto un po’ di tempo per vedere la luce: il progetto è iniziato direttamente con il supporto di Nintendo, e per questo è esclusiva di Switch.
Il primo capitolo di Bayonetta è stato lanciato per PS3 e Xbox 360 nell’ottobre del 2009. Bayonetta 2 è stato rilasciato a settembre 2014 e Bayonetta 3 è stato annunciato lo scorso dicembre durante i The Game Awards.
Prima di vedere il risultati del terzo capitolo, gli utenti di Switch potranno godersi una remastered di Bayonetta e Bayonetta 2, che saranno rilasciati in bundle il 16 febbraio 2018.